From box to party in minutes
1 ‐ What is your philosophy for creating game art?
If I do have a philosophy, it’s not a very robust or expansive one. I wouldn’t even call it a philosophy, more like a set of guidelines that may or may not change from project to project. I will say game art should support the game. The art shouldn’t upstage the game, or feel like it’s in opposition to the gameplay experience. It should all work together. Continue reading
1 - What was your inspiration for Eyeball Boxing?
I am highly inspired by visuals or concepts where when the exact moment you see or hear it--your mind (almost on its own without conscious choice) is branded with a distinct memorable impression. With this in mind, I began to visualize a game premise that would do this. I concluded the vulnerability of a stark naked eyeball getting directly, squarely, purposefully punched in the eye (itself) very much does this for me, and can be reduced down to two words "eyeball boxing." Continue reading
It’s easy to visit a game store, pick up one of those colorful, inviting boxes, look at the price, gasp, and put it back down on the shelf. Quality tabletop games can cost anywhere from $25 to $80 depending on the pieces included, development time, and brand. But when you truly consider the numbers, not to mention the game’s social value, it becomes clear that, no matter what the price, games are worth it. Continue reading
With the tabletop gaming market exploding by more than 20% each year, it might pay to see what all the fuss is about. The fact is: people love playing tabletop games. Families have bought into the idea by purchasing more games every year. But when it comes to friend get-togethers or even couples gaming nights, one walk into a game store can evaporate the idea that the old standbys—Canasta, Hearts, Bridge, Boggle, Pictionary, and Scrabble--have been joined by hundreds of new options.
We live in a time of distractions and noise. In today’s world, it is difficult to carve out enough time to make family a priority. Kids these days spend an average of six hours a day in front of some kind of digital screen (Childwise report, 2014). It seems that children are raised on digital devices even from a very young age. Educational kids games might be the answer. Continue reading