1 ‐ What is your philosophy for creating game art?
If I do have a philosophy, it’s not a very robust or expansive one. I wouldn’t even call it a philosophy, more like a set of guidelines that may or may not change from project to project. I will say game art should support the game. The art shouldn’t upstage the game, or feel like it’s in opposition to the gameplay experience. It should all work together. Continue reading